Shader.this - multiple declarations
Function Shader.this
Initialize a new Shader compiled from the given filePath.
					
			this
			(
			
			  gfx .graal .pipeline .ShaderStage stage,
			
			  string filePath,
			
			  std .typecons .Flag!("hotReload") hotReload = Flag .no
			
			);
					
				
			Parameters
| Name | Description | 
|---|---|
| stage | The stage in the graphics pipeline in which this Shader performs. | 
| filePath | Path to a file containing SPIR-V source bytecode. | 
| hotReload |  Whether to watch the given filePath for changes and to recompile this Shader at runtime. | 
Function Shader.this
Initialize a new Shader.
					
			this
			(
			
			  gfx .graal .pipeline .ShaderStage stage,
			
			  ubyte[] spv
			
			);
					
				
			Parameters
| Name | Description | 
|---|---|
| stage | The stage in the graphics pipeline in which this Shader performs. | 
| spv | SPIR-V source bytecode. |