Enum ShaderStage
Describes the shader stages that a binding will be visible from.
enum ShaderStage
: __C .WGPUShaderStage { ... }
These can be combined in a bitwise combination.
For example, something that is visible from both vertex and fragment shaders can be defined as:
ShaderStage
Enum members
Name | Description |
---|---|
compute
|
|
fragment
|
|
none
|
|
vertex
|