Class RenderPipeline
A handle to a rendering (graphics) pipeline.
class RenderPipeline
;
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets.
A RenderPipeline may be created with Device.
Fields
| Name | Type | Description |
|---|---|---|
descriptor
|
__C | Describes this render pipeline. |
fragmentState
|
const(FragmentState) | Describes the fragment process in this render pipeline. |
Methods
| Name | Description |
|---|---|
destroy
()
|
Release the given handle. |