Class RenderPipeline

A handle to a rendering (graphics) pipeline.

class RenderPipeline ;

A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device.createRenderPipeline.

Fields

NameTypeDescription
descriptor __C.WGPURenderPipelineDescriptorDescribes this render pipeline.
fragmentState const(FragmentState)Describes the fragment process in this render pipeline.

Methods

NameDescription
destroy () Release the given handle.

See Also

wgpu::RenderPipeline