Function RenderPass.setVertexBuffers

Sets the active vertex buffers, starting from startSlot.

void setVertexBuffers (
  uint startSlot,
  std.typecons.Tuple!(wgpu.api.Buffer,uint)[] bufferPairs
);

Each element of bufferPairs describes a vertex buffer and an offset in bytes into that buffer. The offset must be aligned to a multiple of 4 bytes.

See Also

You can use bufferPair to create pairs.