Function RenderPass.setIndexBuffer
Sets the active index buffer.
void setIndexBuffer(T)
(
Buffer buffer,
uint offset = 0
)
if (is(T == vshort) || is(T == uint));
void setIndexBuffer
(
Buffer buffer,
IndexFormat format,
uint offset = 0u
);
Subsequent calls to drawIndexed
on this RenderPass
will use buffer as the source index buffer.