CommandEncoder.beginRenderPass - multiple declarations
Function CommandEncoder.beginRenderPass
Begins recording of a render pass.
RenderPass beginRenderPass
(
__C .WGPURenderPassColorAttachment[] colorAttachments,
string label = null
);
This function returns a RenderPass
object which records a single render pass.
Parameters
Name | Description |
---|---|
colorAttachments | Color attachments of the render pass. |
label | Optional, human-readable debug label for the render pass. |
Function CommandEncoder.beginRenderPass
Begins recording of a render pass.
RenderPass beginRenderPass
(
__C .WGPURenderPassColorAttachment colorAttachment,
__C .WGPURenderPassDepthStencilAttachment* depthStencilAttachment = null,
string label = null
);
This function returns a RenderPass
object which records a single render pass.
Parameters
Name | Description |
---|---|
colorAttachment | Color attachment of the render pass. |
depthStencilAttachment | Optional depth stencil attachment. |
label | Optional, human-readable debug label for the render pass. |
Function CommandEncoder.beginRenderPass
Begins recording of a render pass.
RenderPass beginRenderPass
(
__C .WGPURenderPassColorAttachment[] colorAttachments,
__C .WGPURenderPassDepthStencilAttachment* depthStencilAttachment = null,
string label = null
);
This function returns a RenderPass
object which records a single render pass.
Parameters
Name | Description |
---|---|
colorAttachments | Color attachments of the render pass. |
depthStencilAttachment | Optional depth stencil attachment. |
label | Optional, human-readable debug label for the render pass. |
Function CommandEncoder.beginRenderPass
Begins recording of a render pass.
This function returns a RenderPass
object which records a single render pass.