Function ColorTargetState.this

this (
  TextureFormat format,
  __C.WGPUBlendState blend,
  uint writeMask = 15u
);

Parameters

NameDescription
format The texture format of the image that this target's associated pipeline will render to.
blend Blending used when rendering fragments in this target's RenderPipeline.
writeMask Mask which enables/disables writes to different color/alpha channel. See ColorWriteMask.

Returns

A result suitable for use as a pipeline's fragment stage. See RenderPipeline.fragmentState.

See Also

RenderPipeline