Function vulkanClipCorrection

Transformation matrix to correct for the Vulkan coordinate system. Vulkan clip space has inverted Y and half Z.

gfm.math.matrix.Matrix!(float,4,4) vulkanClipCorrection (
  std.typecons.Flag!("invertY") invertY = Flag.yes
) pure @property;

Parameters

NameDescription
invertY Whether the Y axis of the matrix is inverted.