Class InputEventAction
Mapped action input event.
Constructors
Name | Description |
this
(device, action)
|
|
Fields
Name | Type | Description |
action
|
const(string) | |
bloomStrength
|
float | The difference between the clamped strength value and this action's total accumulation given
its StrengthCurve .
|
delta
|
gfm.math.vector.Vector!(double,2) | The discrete change of the action's analog inputs, e.g. mouse wheel, mouse motion, joystick motion, etc.
|
held
|
bool | If true , the action was already pressed before this event.
|
pressed
|
bool | If true , the action was just pressed. Otherwise the action was just released.
|
strength
|
float | A percentage, between 0.0 and 1.0, indicating the strength of this action given its state.
|
device
|
const(InputDevice) | |