Texture.this - multiple declarations
Function Texture.this
Initialize a new Texture.
this
(
const(Size) size,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);
Function Texture.this
Initialize a new named Texture.
this
(
string name,
const(Size) size,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);
Function Texture.this
Initialize a new Texture.
this
(
const(Size) size,
uint bindingLocation,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);
Function Texture.this
Initialize a new named Texture.
this
(
string name,
const(Size) size,
uint bindingLocation,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);
Function Texture.this
Initialize a new Texture with initial data.
this
(
const(Size) size,
ubyte[] data,
uint bindingLocation = 0u,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);
Function Texture.this
Initialize a new named Texture with initial data.
this
(
string name,
const(Size) size,
ubyte[] data,
uint bindingLocation = 0u,
gfx .graal .image .ImageUsage usage = cast(ImageUsage)6,
gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .fragment
);