Material.this - multiple declarations
Function Material.this
Initialize a new Material.
this
(
Shader[] shaders,
std.typecons.Flag!("depthTest")
depthTest = Flag.yes
);
this
(
Shader[] shaders,
FrontFace frontFace = FrontFace.clockwise,
CullMode cullMode = CullMode.back,
std.typecons.Flag!("depthTest")
depthTest = Flag.yes
);
Function Material.this
Initialize a new textured Material.
this
(
Shader[] shaders,
Texture texture,
FrontFace frontFace = FrontFace.clockwise,
CullMode cullMode = CullMode.back,
std.typecons.Flag!("depthTest")
depthTest = Flag.yes
);
Function Material.this
Initialize a new named Material.
this
(
string name,
Shader[] shaders,
FrontFace frontFace = FrontFace.clockwise,
CullMode cullMode = CullMode.back,
std.typecons.Flag!("depthTest")
depthTest = Flag.yes
);
Function Material.this
Initialize a new named and textured Material.
this
(
string name,
Shader[] shaders,
Texture texture,
FrontFace frontFace = FrontFace.clockwise,
CullMode cullMode = CullMode.back,
std.typecons.Flag!("depthTest")
depthTest = Flag.yes
);