Class BindingDescriptor
A GPU descriptor binding, e.g. uniform buffer or texture sampler.
			
			
			Constructors
				
					
					
						| Name | Description | 
					
						| this(bindingLocation) |  | 
				
			
			Fields
				
					
					
						| Name | Type | Description | 
					
						| onChanged | Event!(const(ubyte)[]) | Fired when this BindingDescriptor's datachanges. | 
				
			
			Properties
				
					
					
						| Name | Type | Description | 
					
						| bindingLocation[get] | uint | Descriptor binding location, e.g. layout(binding = 0)in GLSL. | 
					
						| dirty[get] | bool | Whether this uniform's data is new or changed and needs to be uploaded to the GPU. | 
					
						| shaderStage[get] | gfx.graal.pipeline.ShaderStage | Which shader stages this descriptor is going to be referenced. |