Function Transform.this
					
			this
			(
			
			  gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .vertex
			
			);
			
			
			this
			(
			
			  gfm .math .matrix .Matrix!(float,4,4) value = identity(),
			
			  gfx .graal .pipeline .ShaderStage shaderStage = ShaderStage .vertex
			
			);