Function DepthStencilState.this

this (
  __C.WGPUTextureFormat format,
  std.typecons.Flag!("depthWriteEnabled") depthWriteEnabled,
  __C.WGPUCompareFunction depthCompare,
  __C.WGPUStencilFaceState stencilFront,
  __C.WGPUStencilFaceState stencilBack,
  uint stencilReadMask,
  uint stencilWriteMask,
  int depthBias,
  float depthBiasSlopeScale,
  float depthBiasClamp
);