Function DepthStencilState.this
this
(
__C .WGPUTextureFormat format,
std .typecons .Flag!("depthWriteEnabled") depthWriteEnabled,
__C .WGPUCompareFunction depthCompare,
__C .WGPUStencilFaceState stencilFront,
__C .WGPUStencilFaceState stencilBack,
uint stencilReadMask,
uint stencilWriteMask,
int depthBias,
float depthBiasSlopeScale,
float depthBiasClamp
);