Variable COPY_BYTES_PER_ROW_ALIGNMENT
Buffer-Texture copies must have TextureDataLayout aligned to this number.
const(uint) COPY_BYTES_PER_ROW_ALIGNMENT
= 256u;
This doesn't apply to Queue.
See Also
Texture: Size of one row of a texture's pixels/blocks, in bytes. Aligned to COPY_BYTES_PER_ROW_ALIGNMENT.